Strategy, tips, issues, or any discussion around SOF2.
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Archangelus
- Posts: 4286
- Joined: Mon Jun 24, 2002 9:01 pm
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by Archangelus »
Please vote on if you like or dislike the new map - Stuk's Chemicals after you have actually played on it for a while.
Thanks,
-Arch
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TimeIIDie
- Posts: 803
- Joined: Sat Mar 08, 2003 11:48 am
- Location: UK
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by TimeIIDie »
Great map, well easy though
Time stops for no-one. Why should I?
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ZarnKano
- Posts: 1806
- Joined: Fri Feb 28, 2003 4:32 pm
- Location: Philadelphia PA
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by ZarnKano »
I think its way too confuzing and not big so its basically a many floor weird small freaky maze.
Also the flags are way too in the open., when they're close to the Spawn points it makes it impossible to capture when the game gets full.
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TimeIIDie
- Posts: 803
- Joined: Sat Mar 08, 2003 11:48 am
- Location: UK
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by TimeIIDie »
>-=-Gt-=-<*ZarnKano* wrote:I think its way too confuzing and not big so its basically a many floor weird small freaky maze.
Also the flags are way too in the open., when they're close to the Spawn points it makes it impossible to capture when the game gets full.
What do you mean a maze GT, the routes are easy to find. It's a simple map. but your right about the flags
Time stops for no-one. Why should I?
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I.D.O.
- Posts: 1732
- Joined: Tue Jun 18, 2002 7:57 pm
- Location: Illinois, USA
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by I.D.O. »
This map may be back next month......
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ZarnKano
- Posts: 1806
- Joined: Fri Feb 28, 2003 4:32 pm
- Location: Philadelphia PA
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by ZarnKano »
I really only played it once, and got lost eery time i looked for somewhere, it reminds me of the Hospital map for INF.
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TimeIIDie
- Posts: 803
- Joined: Sat Mar 08, 2003 11:48 am
- Location: UK
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by TimeIIDie »
When are we gonna see the night version on the server, since you got us to download it. We should at least give it a try
Time stops for no-one. Why should I?