MOH: Airborne

Use for discussion of PC Games that does not fit under any division. Upcoming games, betas, or non-division games, etc....
Post Reply
User avatar
Undead_Mercenary
Posts: 2914
Joined: Wed Aug 21, 2002 10:01 am
Location: Barrie, Ontario

MOH: Airborne

Post by Undead_Mercenary »

Anyone else try out the demo? I think that was the most immersive WWII game I've ever played. I liked how you can lean left, right and pop up and down while looking down the sights. Your buddies can be a bit stupid though, like running in front of you when your mowing down some Nazi Italianos.

Check it out, I think this would give Call of Duty a run for it's money (WWII versions that is).
Last edited by Undead_Mercenary on Mon Aug 27, 2007 8:47 pm, edited 1 time in total.
Image
BadAsh
Posts: 1129
Joined: Fri Jun 06, 2003 5:34 pm
Location: Canada
Contact:

RE: MOH: Airborne Assault

Post by BadAsh »

Heh back in the day MOH was the series that started the WW2 craze. The very first MOH is still one of my favorite WW2 games.
User avatar
Archangelus
Posts: 4286
Joined: Mon Jun 24, 2002 9:01 pm
Contact:

RE: MOH: Airborne Assault

Post by Archangelus »

I've heard a lot of good things about it, but haven't had the time yet.
TimeIIDie
Posts: 803
Joined: Sat Mar 08, 2003 11:48 am
Location: UK

RE: MOH: Airborne Assault

Post by TimeIIDie »

Wasn't that impressed with the demo, and heard some shocking things about the MP from friends who have tested it.

Main dislikes:

Leaning-fixed into the same buttons as right and left so you cannae move side to side while iron-sighted, such a shitty idea, makes adjusting just that small amount to hit a guy such a great deal more complex than it needs to be.

Weapons-Thompson a waste of space, 2 or 3 shots and your already aiming at the sky, accuracy is the worst thing i've seen in a while, and with the leaning thing makes it annoyingly tricky to hit anything.

MP-max of 12 players per server, 3 game types (objective (inf. type), airborne objective (inf. type with air drop spawns) and tdm. No CTF gametype. Only 6 maps on release, and three of those are remakes (though noticeably improved, destroyed village got old a good few games ago), also expect a release day patch to sort out dedicated servers and such.

Mission Clarity-Isn't that clear if you happen to miss the first read out of objectives (having a sip of your drink at the interval ;)) and with the open maps it can be a little confusing to work out where your supposed to be going, though following the AI generally works quite well.


Good things:

Graphics-runs fairly smooth on my mid-range comp. at middle settings, though any increase in resolution sees a massive increase in demand on your system. Is pretty looking though.

SP Storyline-same old WW2 but looks like some character development and a few interesting missions to pad it out.



May pick this up for the SP, but really unlikely i'll be playing the MP at all. Looking to waste a bit of time and split between this and bioshock as my next time waster, bioshock looks the better option.
Time stops for no-one. Why should I?
User avatar
DenKirson
Posts: 2010
Joined: Sun Mar 16, 2003 5:41 pm
Location: ???
Contact:

RE: MOH: Airborne Assault

Post by DenKirson »

Same boat as Time.

I ran at maximum settings, 1600x900 while keeping a 60 framerate; it looked pretty, but the differences between Airborne and Call of Duty 2 was minimal, even with the massive tech gap between the game engines. The biggest difference was the motion blur post-effect. Oh, the game even loads in less than seven seconds for me.

The leaning-movement-sighting thing is really odd, but I got used to it halfway through my first play... but still hate it. Basically, you sight your gun, you're stuck in place, but you can lean or shift from postures. While holding the sight key and leaning whichever way, you can then hold down Shift which will allow you to move while sighted and stuck in whatever lean position you're in. Not a bad way, really, to get rid of two buttons just for leaning, but that has XBOX typed all over it. LITERALLY, I opened some files, half of the lines of code have "XBOX" in them.

Not only did I open some files, I changed shit around to my liking. I applied the Upgrade and Elite soldier demo mod, which changed the Italians you fight against into German SS Elites, giving them a far superior AI routine, and also made one kill=one upgrade.

The german-brained Italians are basically only a bit more intelligent: they still follow the same "stand in one place and run between two points while shooting" but are slightly quicker about it. Again, like most games, Casual-Normal-Expert difficulties don't make the bad guys any smarter, they just aim better. They were just way too dumb to be of a challenge, even on expert and with the German AI, but at that difficulty, my pinkie toe could be sticking out of cover and they'd hit it, taking two of my four chunks of health. The weak AI and redundant positioning they have make the whole "Land Anywhere" thing not unique on following playthroughs.

The Upgrades are nice... BUT many of them should not be upgrades - they should be the standard. For example, Time is mostly correct when he says the Tommy gun is bad, but after the first and second upgrade, it is next to the best weapon you have. With the addition of the better accuracy (first) and lessened recoil (second) The thompson is comparable to the COD2 MP40 (but still has a fuckload of kick). This goes for just about every gun, the upgrades are things like triggers, barrels or sights, which increase the performance of the weapon, but these things really should not be upgrades... actually they should be upgrades, but their current upgraded status should be the standard, and the upgrades take them further. Specifically, the accuracy is weak on all of them, and the upgrade makes them servicable. The upgrade should be the norm.

Best Thing: The 1911 is the best weapon in the game. (INFINITE PISTOL AMMO WOO)
Worst Thing: The 1911 is the best weapon in the game.
Even Worster: Aiming down the sights is a bad thing.

This is CODUO all over again, aiming down the sights is just as accurate as standing still. For example in the image at the bottom of this post (after the one shown), you can see the crosshair for my pistol. That's as accurate as it gets: aiming doesn't add anything to it, in fact, as it does is block my view as I'm shooting. I've so far relegated all shooting to my pistol from the hip. With the "Fast Draw" "Fast Firerate" and "Magnum Rounds" upgrades, the pistol easily trumps all other guns.

Bolt action rifles are COMPLETELY useless (even their upgrades suck), sub-machineguns spread like a blunderbuss and point you skyward like you were firing a Smith & Wesson .500, the Garand ain't bad, but the pistol, hot shit it's awesome (and by awesome I mean it is the only one that doesen't suck). If only I could get the other weapons to work and get my hands on the Mauser... I checked the numbers, it's an even better pistol, likely to also have ∞ ammo.

Aiming down the sights is no more accurate than standing still, and aiming down the sights blocks half the screen with a gunsight as opposed to giving you something to aim with.

There's no way in hell this game will be good. Multiplayer or Single player. I haven't seen a good Medal of Honor game since the original... which I have right here!
...Scratch that, Medal of Honor: Infiltrator for the Gameboy Advance was friggin' awesome.
Image

Unleashing some good ol' Pistol-Fu.
http://img212.imageshack.us/img212/4198 ... ed1tj5.jpg
User avatar
Undead_Mercenary
Posts: 2914
Joined: Wed Aug 21, 2002 10:01 am
Location: Barrie, Ontario

RE: MOH: Airborne Assault

Post by Undead_Mercenary »

Aiming with the sights may or may not be more accurate, but it seemed to lessen the spread of the sub-machine guns. I couldn't hit any guys more than a few feet ahead of me if I didn't use the sights. I agree that the bolt-action rifles weren't very good, but then again, they rarely are any good unless they have a scope.

I'll admit I had to get used to the lean mechanics, but I still liked it. I found it made the "pop out, shoot and pop back" strategy a bit easier to control once I got the hang of it. Kind of like Time Crisis; press the button and you peek out, let go of it and you take cover again. It works pretty good with grenades too. However, when you lean left or right, it seems that you lean out way too far and become exposed to enemy fire. I had to experiment and find the best places to sit if I wanted to lean out just a bit. But yeah, it would be nice to able to lean with 'Q' and 'E' and still be able to move with WASD when looking down the sights, just as long as your movement speed is reduced.
Image
Post Reply