I garuntee you that whenever you get master CH I will have master BH and about 6 levels into CH and you won't stand a chance.
The bounty hunter got his ass handed to him because 1 it was by surprise, and 2 they ganged up on him in a group. If any other person were to walk up to him ALONE and they were to duel they woudn't walk away alive.
Hes already got the best armor in the game and the best gun that can possibly be made so if hes the max there is no way for anyone to over come him.
And I'm not saying BH is unkillable I'm saying that its a damn powerful class if you can master it. Just like Ch is a damn powerful class. Just certain classes give you an edge in certain areas. I personally think BH or commando is the ultimate PVP class and Ch is the ultimate PvE class.
This only means that if me and Yaz were to team up we could do some high damage to other players and creatures.
Before this gets intrpeted wrong this was only smack talking to Yaz. Right now none of us are ready for PvP but when we are... having the classes filled like we do we should make one awesome team.
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- Undead_Mercenary
- Posts: 2914
- Joined: Wed Aug 21, 2002 10:01 am
- Location: Barrie, Ontario
Unless they do something drastic (which I hope they do), PvP is looking pretty lame. You cant loot anything when you win, you get nothing. After you've mastered your skill trees, killing things (PvE) won't matter any more (since you get nothing from them either), so I really have no idea what this game holds in store once you've become master. Will a server full of masters in clans pointlessly killing eachother for nothing, survive? Umm, PlanetSide?
All I can hope for is they add rare or unique items in the game. (that you can find or amazingly difficultly craft.) I mean, lets be honest ... a scout blaster being practically the only gun in the game is pretty damn disappointing.
I would have quit UO in the first 6 months if it wasn't for the amazing chesslike PvP, and SWG is gettin pretty simplistic without good PvP. I hope they get off their ass quick.
All I can hope for is they add rare or unique items in the game. (that you can find or amazingly difficultly craft.) I mean, lets be honest ... a scout blaster being practically the only gun in the game is pretty damn disappointing.
I would have quit UO in the first 6 months if it wasn't for the amazing chesslike PvP, and SWG is gettin pretty simplistic without good PvP. I hope they get off their ass quick.
Hell, SOE hasn't even gotten to the first monthly event! AC had a monthly event every month, sometimes a small one, but usually a really big quest (even an entire island opened up) appeared. My brother had played it for the seven+ years it's existed, but I dropped out after four years, then came back for another year a few months later. PvP in AC1 was very scarse: few people were actually in PK mode in all the standard servers. Yet, the PvP was amazing, especially with two damned good Sorcerers and their 700+ spells, as well as all the unique 200+ swords (this is just swords, there were eight other types of weapons with many unique counterparts). What sucks is: without a damned good mage at your side, or with substantial magic of your own, it'll be really hard to advance (so I was stuck in the level 30's kicking rabbits while somehow Goodfela and the rest of the clan were able to soar to level 128 {level 128 required over two billion XP, JUST from 127 to 128!}).
Er, nostalga. But the PvP in SWG is quite lacking copmpared. To a scenario about "ganking guys at the mission terminal", I was AFK at the imperial terminal while that Rebel guy Ackem comes and kills me. As I turn back, I clone quickly and burst run back to the terminal. He, and another guy are still there. I send Blunt, my creature after the other guy for a distraction, and rush Ackem, immediately whapping him upside the head with the butt of my pistol. Ackem goes down and I see the other guy running for me (Blunt behind him), two body shots before he can reach me and a final pistol whip ends him, too.
That required minimal strategy, compared to the Dueling, which is damn stupid, hoping your best attack will actually hit the guy. Regardless, I feel that that's what ALL the fighting in this game comes down to (hoping your best attack hits the guy). All this emphasis was put on accuracy, and I see a bunch of misses.
Hm, an action MMORPG...
Er, nostalga. But the PvP in SWG is quite lacking copmpared. To a scenario about "ganking guys at the mission terminal", I was AFK at the imperial terminal while that Rebel guy Ackem comes and kills me. As I turn back, I clone quickly and burst run back to the terminal. He, and another guy are still there. I send Blunt, my creature after the other guy for a distraction, and rush Ackem, immediately whapping him upside the head with the butt of my pistol. Ackem goes down and I see the other guy running for me (Blunt behind him), two body shots before he can reach me and a final pistol whip ends him, too.
That required minimal strategy, compared to the Dueling, which is damn stupid, hoping your best attack will actually hit the guy. Regardless, I feel that that's what ALL the fighting in this game comes down to (hoping your best attack hits the guy). All this emphasis was put on accuracy, and I see a bunch of misses.
Hm, an action MMORPG...
Yeah and those guys Den was fighting were low level. I seem to run acorss Evildarklink and Zero frequently (Although I did kill Zero yesterday, its what he gets for leaving his character with only 500 mind points) But it goes so crappy that whoever gets the frist shot in will most likely kill the other person if both people are high leveled enough.
Like one time I seen too Mater Teras Kasi's fight. They straight up said, whoever gets the first hit in will kill. They hit for so damn much damage. They definatly need to scale the damage between creatures and players.
Like one time I seen too Mater Teras Kasi's fight. They straight up said, whoever gets the first hit in will kill. They hit for so damn much damage. They definatly need to scale the damage between creatures and players.

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