Just wondering if anyone is signed up for alpha ?
I will most likely be picking this game up if it works well in Beta.
Might look to put my vote in for DL aswell but that is a long way in the future
D&D is the originator and pwns all others.
DDO or (D&D Online)
RE: DDO or (D&D Online)
Ooh, this is by Turbine. It might be great. Though I won't get the retail... try the alpha, though. And... oh no, ogres!
How could they surround us? I had Mordenkaiden's Magical Watchdog cast!
...If only they made one for ShadowRun...
How could they surround us? I had Mordenkaiden's Magical Watchdog cast!
...If only they made one for ShadowRun...
RE: DDO or (D&D Online)
It's also turn based. Since it's an MMO, you get a turn every three days, and you only have a ten second window to make your move. So don't miss it!
"Talk to smithy."
...
"Oh hell, I was going to buy something from this guy, but I can't remember. Go outside."
...
"Oh man! I just remembered! Talk to smithy!"
"Talk to smithy."
...
"Oh hell, I was going to buy something from this guy, but I can't remember. Go outside."
...
"Oh man! I just remembered! Talk to smithy!"
RE: DDO or (D&D Online)
This game may compete with EQ2, but I'm not sure if name recognition is enough.
From the look of things, they have gone with a traditional graphic engine of "plastic" like EQ2, having the engine do the heavy lifting, instead of having world renowned artists amaze you with normal mapping. This game already is behind in terms of design, and it's not even completed.
Sorry guys, I am a fan of D&D and played since 6th grade, but I don't think this one's gonna be all that great.
World of WarCraft pwns all.
From the look of things, they have gone with a traditional graphic engine of "plastic" like EQ2, having the engine do the heavy lifting, instead of having world renowned artists amaze you with normal mapping. This game already is behind in terms of design, and it's not even completed.
Sorry guys, I am a fan of D&D and played since 6th grade, but I don't think this one's gonna be all that great.
World of WarCraft pwns all.
RE: DDO or (D&D Online)
fyi, dont listen to den, he is all about anti-game propaganda in order to bloister his personal favorite which is guild wars, his LAST "favorite" was star wars battle front which sucked ass in group play.
RE: DDO or (D&D Online)
Anti-game? Get off this shit, seriously, no matter how that previous post was intended. I'm fucking around with "save your soul" and "eVil WoW!", obviously joking in almost every post about my GW praise as "silly propaganda that will move the masses to my will alone, manicial laughter". I'm bored playing the same umphteen maps with the same umphteen guns and the same three vehicles, I don't care if any of you guys get Guild Wars, or like it; I'll play it by myself, just like I still do BattleFront. If it does come to that, all alone, I will create my own War Guild, called the Divers' Guild, and make the flag hot pink with an anchor on it.
Also, opinion ("don't listen to that crazy Den guy") isn't information, FYI.
I said this game (DDO) could be good/great, I have high admiration in Turbine's previous work, and would like to see this get some, if any recognition. But it probably will to be pay-to-play, I can't go for that, but would enjoy a free trial. There is nothing "anti" about it. My more recent, previous post about the game being a turn-based MMO was an absolute joke, if you didn't notice.
Reiteration again: Battlefront did not suck in group play, none of us ever got together by more than three or four guys, and were usually separated on the maps, so we were mostly lone wolfing it with random guys passing through instead of us as a team owning the skies, Macross Zero Style. Just how I want Guild Wars to be as intended: a team-oriented game where we stick together instead of go off and do our own things.
These types of Role-Play games, such as SWG and WoW are far more complicated and branching than other genres. Unlike shooters, our other prevailiant gametype of choice, expansive MMOs will isolate us into smaller groups who only communicate when one guy who does something else is needed by some dude who needs one guy's expertise. Afterwards they seperate and do their own things until need for a group effort arises.
GW is more of a shooter in terms of play style in that we can get on and off, play sparingly, one player not becoming more powerful than another in level/experience-scale, and the other left behind until the one returns to pull him through the grind quickly, killing most satisfaction with the rushed gameplay. But for Guild Wars to even work for PHX as a Division Game, especially if we are to go heavy into PvP Arena battles, we would need at least eight and more guys to stack up the roster, so my heralding and banter are calls to appeal to those who shown interest and have an experience departed from continuous gunfire with instead swords and sorcery.
Play whatever you want to. To even consider that I would truly attempt to sway someone to (not) do something they don't enjoy is to relate me to some phophecy-speaking book-thumping alcolyte with a dastardly will to have others do as he demands on grounds of fear, superstition and greed.
I am stock full of apathy, so I don't care, and I'm very reserved, and am in no way disgruntled.
-----
Back on topic, with the very little the website shows, I like that Turbine seems to be keeping its roots in temrs of looks (not spectacular with flashy lens flare-o-rama, but functional and competent), and I hope they bring back in some way the great versatility of that of Asheron's Call Character Attributes mixed in with D&D 3.5 edition rules. I'd so totally be a bard in the alpha/beta.
Also, opinion ("don't listen to that crazy Den guy") isn't information, FYI.
I said this game (DDO) could be good/great, I have high admiration in Turbine's previous work, and would like to see this get some, if any recognition. But it probably will to be pay-to-play, I can't go for that, but would enjoy a free trial. There is nothing "anti" about it. My more recent, previous post about the game being a turn-based MMO was an absolute joke, if you didn't notice.
Reiteration again: Battlefront did not suck in group play, none of us ever got together by more than three or four guys, and were usually separated on the maps, so we were mostly lone wolfing it with random guys passing through instead of us as a team owning the skies, Macross Zero Style. Just how I want Guild Wars to be as intended: a team-oriented game where we stick together instead of go off and do our own things.
These types of Role-Play games, such as SWG and WoW are far more complicated and branching than other genres. Unlike shooters, our other prevailiant gametype of choice, expansive MMOs will isolate us into smaller groups who only communicate when one guy who does something else is needed by some dude who needs one guy's expertise. Afterwards they seperate and do their own things until need for a group effort arises.
GW is more of a shooter in terms of play style in that we can get on and off, play sparingly, one player not becoming more powerful than another in level/experience-scale, and the other left behind until the one returns to pull him through the grind quickly, killing most satisfaction with the rushed gameplay. But for Guild Wars to even work for PHX as a Division Game, especially if we are to go heavy into PvP Arena battles, we would need at least eight and more guys to stack up the roster, so my heralding and banter are calls to appeal to those who shown interest and have an experience departed from continuous gunfire with instead swords and sorcery.
Play whatever you want to. To even consider that I would truly attempt to sway someone to (not) do something they don't enjoy is to relate me to some phophecy-speaking book-thumping alcolyte with a dastardly will to have others do as he demands on grounds of fear, superstition and greed.
I am stock full of apathy, so I don't care, and I'm very reserved, and am in no way disgruntled.
-----
Back on topic, with the very little the website shows, I like that Turbine seems to be keeping its roots in temrs of looks (not spectacular with flashy lens flare-o-rama, but functional and competent), and I hope they bring back in some way the great versatility of that of Asheron's Call Character Attributes mixed in with D&D 3.5 edition rules. I'd so totally be a bard in the alpha/beta.
RE: DDO or (D&D Online)
If multiclassing is in for alpha I'm thinking fighter/mage
RE: DDO or (D&D Online)
As far as the game goes, my biggest worry would be that they wouldn't go all out. Then again they have tens of thousands of pages containing content, so who knows?
It will be interesting to see where they draw the line.
a Fighter / Mage Poo?
what's his name? TinkleBlade

It will be interesting to see where they draw the line.
a Fighter / Mage Poo?
what's his name? TinkleBlade
RE: DDO or (D&D Online)
I am an old AD&D Fan, and graphics was not what drove the game, it was the storyline (storytelling), and the pure creativity of the game. I dunno how they would incorporate the old Dungeons & Dragons into a MMO.
<A href='http://sigs.guildlaunch.net'><img src='http://sigs.guildlaunch.net/wsig.php/8378620NOARA.png' border='0'></a>
From what I've read of the game so far, they are using instances for all of the dungeons and they will be very module-like in their setup. They are basically trying to stick as close to the original D & D systems as possible but are making changes when necessary. The game is also taking place in a new campaign world that was created called eberron, so there will be no familiar places for all us old-school D&D players.
- Undead_Mercenary
- Posts: 2914
- Joined: Wed Aug 21, 2002 10:01 am
- Location: Barrie, Ontario


Açieeed! style by