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 Post subject: Bad Company 2 notes
PostPosted: Mon Mar 01, 2010 5:38 pm 

Joined: Sat Mar 08, 2003 11:48 am
Posts: 769
Location: UK
Not much sure the value of this but a few things to throw out that may prove useful.

Guns-you need to feather the trigger rather than the spray and pray of CoD, for accuracy your looking at crouching to fire, shooting on the move has a large penalty. Clip size feels very small as well so look after your bullets.

MCOMM stations (bomb sites) are easiest to take out with c4, planting a bomb is far slower than just pelting them with explosives and setting the whole thing off. Covering a vehicle in c4 and then ramming it into the sites also works well.

UAV is very weak to bullets, nail it as soon as you can to keep it causing havoc, it hits hard. I'd also suggest rebinding the flight keys for it as the accend (r) button is right next to the exit vehicle button(e). Exiting blows up the UAV, so it's a waste.

Apache choppers dominated the beta, to be competitive we'll have to work on hitting it with the tracer gun so we can home in on it with rockets.

All four classes have their uses, assault carry ammo cases, so can support themselves and the squad. Medics have health cases for similar value and carry a heavy machine gun with a lot of spread but huge clips. Engineers are versatile with a good close quarters weapon primary and a useful drill (which can unscrew vehicles so they fall apart). A tank with engineer as passenger can be unstoppable if the engi jumps out to repair it constantly, rockets do limited damage as is. Recon have the sniper and c4, as well as a sensor ball that is useful for D (spots any nearby enemies). Apart from class specific weapons there are also neutral weapons (shotguns and classic weapons) that can transform a class.

Sprinting at cliffs can let you climb areas you cannot walk up.

Netcoding is very strong with close range weapons, but poor with snipers at high latency, expect us brits to be using assault class on a US server. I've happily played on australian servers though from here in the UK and it's been playable.

DX9 is far more stable than DX10 or DX11, unless they've seriously optimised things it may be worth setting it to DX9 in the settings.ini

Bullet drop only really shows up on sniper rifles, give it about half a head adjustment up if shooting across a map, if shooting down the adjustment isn't needed.


Will post more if I think of anything

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 Post subject: Re: Bad Company 2 notes
PostPosted: Mon Mar 01, 2010 8:46 pm 
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Joined: Sun Mar 16, 2003 5:41 pm
Posts: 1961
Location: ???
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 Post subject: Re: Bad Company 2 notes
PostPosted: Thu Mar 04, 2010 7:43 pm 

Joined: Fri Jun 06, 2003 5:34 pm
Posts: 1078
Location: Canada
For anyone who has the game but has been having constant disconnects one thing to try that seems to have worked for me is to make sure you uninstall the bad company 2 demo (or just delete the /steamapps/common/bad company 2 director if you used steam) and to download the latest punkbuster client from the evenbalance website, then restart the 2 punkbuster services (or alternatively restarting should work too).

If that doesn't work you may be having other problems that they haven't found a solution for yet.

On a semi-related note, when are we all going to get together to play it? I'm already sick of pubbies who don't understand how to play as a squad and all think they are rambo.


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 Post subject: Re: Bad Company 2 notes
PostPosted: Fri Mar 05, 2010 8:40 pm 

Joined: Fri Jun 28, 2002 8:03 pm
Posts: 311
Location: monterey ,CA
its keeps telling me im not connected to the internet after it lets me log in to my account which i got to be connected to do


i removed beta and it fixed it ,tks bad that was annoying me


where do u put in the promo code at


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