Been playing with the editor for the last couple of days and love it. This IS your mother's map editor. Finally a professionally DESIGNED editor for people wanting to dig a hole straight to the abyss if so desired.
Now, with that, and years of Radiant clouding my brain, I have to unlearn alot of things that are radically different. For example ... I have yet to find a way to build brush geometry ... Walls, floors, BSP brushes in general. I'm sure it's right there and I am not seeing it. On the other hand, perhaps scene geometry is meant to be built in MAX/MaYa and then imported, leaving the BF2 editor free of that responsibility, and just worry anout texture coordinates and stuff.
The editor is broken down into 5 distinct parts (Animation, Level, Material, Object and Terrain) and each section can be accessed in the upper left hand corner from a dropdown box. Each part has its own interface which is superb.
This game contains a treasure chest of "functions" and "entities" unlike anything I have ever seen.
LAYERS! FINALLY. Layers are one of the single most sought after features a mapper could want. Managing objects in todays games is simply too unweildy without layers.
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Right now I am designing terrains and skydomes to make an environment. What I would like to try and do is make a small, easily finished village with a few buildings, 2 tanks (1 on each side) and just start small with this thing.
I know Den is interested, anyone else want to throw their hat in the proverbial ring? I'll be honest, this is not going to be easy. But we should be able to help eachother out along the way.
Not to mention we have a real opportunity here. We are starting at the starting line with everyone else and have a chance to make something really cool. We will start very small this time. I just hope a few others can help bear the brunt of learning this editor


Açieeed! style by