Basically the plumbing for game platforms is provided for you, you just plug in your concept ideas via code, and develop various assets.
I'm curious what others have to say about this technology, if it's even worth really learning, or if it's the "real deal". I am going to try and make a basic trial balloon game, and see what happens. (hopefully XNA is easier to wrestle with than Torque)
Warning : Pie in the sky activated. My first concept game will be a 3D version of crossbows and catapults. 2 fully destructible castles face each other on a rectangular battlefield partitioned by a stream in the middle. Each player will receive a fully functional catapult and crossbow. Global wind speeds and random terrain will affect carom trajectories and physics similar to pool. The interface for firing will be similar to Madden kicking/Golf swing meters. Low frequency powerups will be randomly placed on the field to spice things up. Expect a particle bonanza.
The goal is to trash the other players castle, and slide a carom on the other players treasure chest before they plunder yours.
ETA : Summer 2017
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You can download everything you need for XNA free over at Microsoft's XNA website.


Açieeed! style by