Team Fortress 2
RE: Team Fortress 2
Each class is distinct and simple to understand. Everything about them is clearly defined by their look and equipment, and each one has a unique play style.
In Quake Wars, the lines are regularly crossed between classes, as they are all equally equipped for combat, and then have some unique abilities added on.
In TF2:
The Scout can cover a lot of ground in record time, and has a shotgun that fires twice the hitscans but at twice the spread of the single-barrel version.
Soldier is a "slow sniper" the most effective class at destroying Sentries and clearing out enemy vantage points (although not often killing the guy what with the slow rockets).
Their rocket jump allows them to get up on a few places for opportune attacks.
The Pyro, though admittedly weak by the Dev team, can devastate a meaty defense or disrupt an enemy push with ambushes and damage over time fire. The Heavy may be able to make enemies run around a corner, but the Pyro can make them run around the block (if he actually succeeds in setting them on fire, which is a pain in the ass to do).
Demoman is easily the most versatile combat class, capable of a manner of defenseive and counter-offensive uses of his Sticky bombs, as well as the ability to shoot from cover with his regular grenades. The stickies are great for covering a Capture Point and detonating it as an enemy steps on it, or charging the shot and getting great distance. And the Sticky bombs give the Demoman the best vertical boost, allowing him even greater vantage than the Soldier. He is kinda overpowered to the point of making the Soldier Redundant, but that's only after mastering the arc and range of the grenades.
Heavy is the saturating Bullet Tank, defined as a class for guys with bad aim, but who want to tear up the field anyway. He can usually make enemies flee to cover, but his ammo reserves require him to keep track of how he's doing, else he'll end up with just a shotgun. The primary choice for the Medic class to pair up with.
Engineer is a versatile class, but mostly for defense and support. His Sentry may be the most inviting device, but his strengths lie in a portable ammo box and teleporter platforms. An Engineer can also be good at offense, moving with a team and setting a level 1 turret, not bothering to upgrade the thing, using it as a distraction/trap. The Engineer is an easy class to learn, but his stuff requires management and understanding of the map layout to make them effective. The weakness of the Sentry in regards to corners requires a defensive Engineer to stick with his equipment, as well as the ridiculous threat of Spies sapping their stuff with ease makes Engineers very suspicious of everybody coming near their stuff.
Medic is in fact a Ghostbuster who altered his Proton pack to cure diseases. The Medic is designed to create a direct bond and promote teamwork between two guys (instead of trying to get the whole team to work together). The healing gun requires no aiming after the fact and boosts that guy's health to 150%, so a few Medics on the team are essential to a good offense. Best paired with Soldier, Pyro or Heavy, the Medic is probably the most offensive class, since all his abilities exist in healing the guys doing the fighting. His syringe gun is also pretty lethal. Ubercharge is very effective, though the ten second timer is only useful if that aforementioned bond is understood and that guy gets the hell out there while invulnerable.
Sniper is a designated Marksman. His machinegun is also effective, though weak. Requiring nothing but to aim at the head, their sniper shot kills just about anything. Charged up to 100% by waiting in scoped mode for five seconds, the Sniper can kill even a Medic-boosted Heavy, or anyone else with a charged body shot.
Spy is a jerk, screw him. He can disguise himself as any enemy or friendly class, turn invisible for a duration of ten seconds (the cloak then needs thirty seconds to recharge to full), kill in one attack and disable+destroy engineer buildings with a device he has infinite use of. While disguised, Sentries don't attack him, enemy medics can be tricked into healing him, and as long as he isn't acting like a moron, the enemy will probably miss him. His cloak makes him completely invisible, as long as he isn't hit by an attack. The only thing that blows his cover is attacking or getting killed, and the second one in a pain in the ass if he doesn't attack. Due to the inaccurate, short ranged, wide spread weapons like the shotgun and pistol that most facing the Spy would have, many, after shooting him in the back five times, would think "okay, friendly". But NO it's a fucking spy, he still has sixty health, and he saps everything in a mile radius in ten seconds, and runs away, only to return ten seconds later to sap everything again!
Unlike the abundance of people playing Engineer, the ridiculous overuse of Spies are not a fad and will not die down after a few weeks.
In Quake Wars, the lines are regularly crossed between classes, as they are all equally equipped for combat, and then have some unique abilities added on.
In TF2:
The Scout can cover a lot of ground in record time, and has a shotgun that fires twice the hitscans but at twice the spread of the single-barrel version.
Soldier is a "slow sniper" the most effective class at destroying Sentries and clearing out enemy vantage points (although not often killing the guy what with the slow rockets).
Their rocket jump allows them to get up on a few places for opportune attacks.
The Pyro, though admittedly weak by the Dev team, can devastate a meaty defense or disrupt an enemy push with ambushes and damage over time fire. The Heavy may be able to make enemies run around a corner, but the Pyro can make them run around the block (if he actually succeeds in setting them on fire, which is a pain in the ass to do).
Demoman is easily the most versatile combat class, capable of a manner of defenseive and counter-offensive uses of his Sticky bombs, as well as the ability to shoot from cover with his regular grenades. The stickies are great for covering a Capture Point and detonating it as an enemy steps on it, or charging the shot and getting great distance. And the Sticky bombs give the Demoman the best vertical boost, allowing him even greater vantage than the Soldier. He is kinda overpowered to the point of making the Soldier Redundant, but that's only after mastering the arc and range of the grenades.
Heavy is the saturating Bullet Tank, defined as a class for guys with bad aim, but who want to tear up the field anyway. He can usually make enemies flee to cover, but his ammo reserves require him to keep track of how he's doing, else he'll end up with just a shotgun. The primary choice for the Medic class to pair up with.
Engineer is a versatile class, but mostly for defense and support. His Sentry may be the most inviting device, but his strengths lie in a portable ammo box and teleporter platforms. An Engineer can also be good at offense, moving with a team and setting a level 1 turret, not bothering to upgrade the thing, using it as a distraction/trap. The Engineer is an easy class to learn, but his stuff requires management and understanding of the map layout to make them effective. The weakness of the Sentry in regards to corners requires a defensive Engineer to stick with his equipment, as well as the ridiculous threat of Spies sapping their stuff with ease makes Engineers very suspicious of everybody coming near their stuff.
Medic is in fact a Ghostbuster who altered his Proton pack to cure diseases. The Medic is designed to create a direct bond and promote teamwork between two guys (instead of trying to get the whole team to work together). The healing gun requires no aiming after the fact and boosts that guy's health to 150%, so a few Medics on the team are essential to a good offense. Best paired with Soldier, Pyro or Heavy, the Medic is probably the most offensive class, since all his abilities exist in healing the guys doing the fighting. His syringe gun is also pretty lethal. Ubercharge is very effective, though the ten second timer is only useful if that aforementioned bond is understood and that guy gets the hell out there while invulnerable.
Sniper is a designated Marksman. His machinegun is also effective, though weak. Requiring nothing but to aim at the head, their sniper shot kills just about anything. Charged up to 100% by waiting in scoped mode for five seconds, the Sniper can kill even a Medic-boosted Heavy, or anyone else with a charged body shot.
Spy is a jerk, screw him. He can disguise himself as any enemy or friendly class, turn invisible for a duration of ten seconds (the cloak then needs thirty seconds to recharge to full), kill in one attack and disable+destroy engineer buildings with a device he has infinite use of. While disguised, Sentries don't attack him, enemy medics can be tricked into healing him, and as long as he isn't acting like a moron, the enemy will probably miss him. His cloak makes him completely invisible, as long as he isn't hit by an attack. The only thing that blows his cover is attacking or getting killed, and the second one in a pain in the ass if he doesn't attack. Due to the inaccurate, short ranged, wide spread weapons like the shotgun and pistol that most facing the Spy would have, many, after shooting him in the back five times, would think "okay, friendly". But NO it's a fucking spy, he still has sixty health, and he saps everything in a mile radius in ten seconds, and runs away, only to return ten seconds later to sap everything again!
Unlike the abundance of people playing Engineer, the ridiculous overuse of Spies are not a fad and will not die down after a few weeks.
- Archangelus
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- Contact:
RE: Team Fortress 2
I love spies.....
- Undead_Mercenary
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- Location: Barrie, Ontario
- Archangelus
- Posts: 4286
- Joined: Mon Jun 24, 2002 9:01 pm
- Contact:
RE: Team Fortress 2
Just ask Dnasty. He can take care of it....
RE: Team Fortress 2
I should be on Thursday night and on as much as I can over the weekend. My son plays on my system so I may have him jump in a play with everyone as well.....
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midnightservice
- Posts: 1483
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- Location: Missouri
- Contact:
RE: Team Fortress 2
i am in TF2 name is -=phx=-Midnightservice, arch can i get a phx invite please
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- Archangelus
- Posts: 4286
- Joined: Mon Jun 24, 2002 9:01 pm
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RE: Team Fortress 2
You bet!
RE: Team Fortress 2
Arch and I played a couple nights ago... man it is a blast with some team members you can count on......
RE: Team Fortress 2
I picked up my Orange Box today. I look forward to seeing yall. I need to blow off some steam...
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midnightservice
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- Joined: Wed May 21, 2003 10:16 pm
- Location: Missouri
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RE: Team Fortress 2
i have been playing alot, i really hate the ingame voice and i can not turn it off and use only vent.
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RE: Team Fortress 2
Do dis Mid.
Start TF2
Options > Keyboard
Highlight "Voice communication - v"
Clear Key
Apply
Create Server
Look at bottom right for a speech bubble while holding down voice key (v).
Bubble should not appear.
OR
Steam\steamapps\Midnightservice\team fortress 2\tf\cfg\config.cfg
Find line:
<i>bind "v" "+voicerecord"</i>
Change "v" to something out of the way. Like * on the numberpad.
OR
Open console ~
type "unbind v"
OR
Change the key you use for Ventrilo.
OR
If at first you don't succeed, you fail.
Start TF2
Options > Keyboard
Highlight "Voice communication - v"
Clear Key
Apply
Create Server
Look at bottom right for a speech bubble while holding down voice key (v).
Bubble should not appear.
OR
Steam\steamapps\Midnightservice\team fortress 2\tf\cfg\config.cfg
Find line:
<i>bind "v" "+voicerecord"</i>
Change "v" to something out of the way. Like * on the numberpad.
OR
Open console ~
type "unbind v"
OR
Change the key you use for Ventrilo.
OR
If at first you don't succeed, you fail.
RE: Team Fortress 2
Apparently, I break up if I try to use the voice thing. And I'm too low. I'm low in vent too though - something with his computer...
I played for a while today. The people on the server I was playing on were dicks but the game was fairly fun. I'm terrible at it but that's nothing unexpected. It will take me a while to get back into the FPS - been a long time since I last really played one.
I played for a while today. The people on the server I was playing on were dicks but the game was fairly fun. I'm terrible at it but that's nothing unexpected. It will take me a while to get back into the FPS - been a long time since I last really played one.
RE: Team Fortress 2
I really need to blow off some steam from yesterday and today (not very good days), but I have no outlet. /sigh
Glad you guys/ gals/ Midnights are having fun though
Glad you guys/ gals/ Midnights are having fun though
- Archangelus
- Posts: 4286
- Joined: Mon Jun 24, 2002 9:01 pm
- Contact:
RE: Team Fortress 2
Just remember that I still love you, Thowarr...
"you are the wind.....beneath my weeeeeeeengs!!!"
"you are the wind.....beneath my weeeeeeeengs!!!"
Re: RE: Team Fortress 2
I knew you were gay.Archangelus wrote:Just remember that I still love you, Thowarr...
"you are the wind.....beneath my waaaaang!!!"

Açieeed! style by