Den- Crysis Demo Review?
RE: Den- Crysis Demo Review?
I have. This must be this week's "Ask Den".
I'll get right on a big overview, since not only have I played the Demo and the Beta, but I've been screwing around in the game's files and on the Sandbox Editor that comes with the demo.
I'll get right on a big overview, since not only have I played the Demo and the Beta, but I've been screwing around in the game's files and on the Sandbox Editor that comes with the demo.
RE: Den- Crysis Demo Review?
dens haxagon sig is much more interesting if you highlight it
RE: Den- Crysis Demo Review?
CRYSIS: THE SHORT VERSION
Get this game. For Singleplayer. For Sandbox.
<img src="http://i241.photobucket.com/albums/ff30 ... intOut.png" align="left">CRYSIS: THE DETAILED VERSION
After FarCry, I expect much from Crysis. Except online play. Seems Crytek doesn't know a damn thing about fun multiplayer experiences.
First in a line of crap to go over, the engine (this includes graphics).
Crysis doesn't care about you guys who can still barely play Quake 2 on your computer; they make sure those that want something to challenge their top-tier computer will get it.
Even still, the recommended hardware is not <i>all</i> that intensive. The neck that gets choked would be RAM. Followed by the video hardware
The things this game can do are ridiculously awesome. Especially the physics, quite possibly a freakin' breakthrough in optimization.
Compared to Source, which still has all kinds of ridiculous glitches in regards to physics objects, Crysis' own is <i>believable</i> (with a lot of different glitches).
The flimsy metal and wooden buildings used as outposts by the Korean militia are comprised of many many parts that break, fall and collide.
Every branch on a tree has its own strength and flexibility that slow down the tree's collapse as you sever it at the stump.
Rapidly tearing down an assload of trees at once and letting them all fall in the way that they do would strain the Source engine, yet here the framerate stays a perfect thirty.
Thirty? 30? Yeah, I get thirty frames. Holy crap, the game is still smooth. What is this? No slideshows, no jittering, even as low as 15FPS the game moves fluidly.
This is a design marvel. Not to mention the uncanny ability and ease of use the Sandbox Editor has.
You can place objects, items, whatevers, change/make/individualize scipts for all things, alter the landscape drastically and in mere seconds go from the sandbox to playing the map <i>in the editor</i>.
This game engine is fantastic.
Next, Visuals (but didn't I already do graphics?). I run everything in-game medium at 1152x with 60+FPS (I haven't actually touched the settings yet) and have a resolution of something like 1440x860 through the editor (where I get 30fps).
The game's quality control is vastly customizable, hundreds of cvars for the game engine's performance/quality openly changeable for well-working play.
Even with the whole Vista shit, one can actually <i>unlock</i> the DX10 visuals for XP with some cvar commands. I don't have the commands on hand; I couldn't use them anyway.
Dynamic shadows are incredible - every single leaf on a tree is properly projected onto all other objects and the environment.
In MAXIMUM DX10 mode, <i>holy shit</i>. I could only hope to see it in motion.
The game engine looks, moves, feels nice, but as for the game that comes with it...
Hey, this is good too.
You got your standard shootin' with the pistols and rifles and submachineguns and rocket launchers. The guns are properly accurate and effective, aiming down the sights actually lets you hit what you're aiming at, but you aren't given pinpoint weapons that let you snipe a fly off a cliff from a kilometer away, that's good too.
Then there's the unique attachments, like silencer, several different scopes, a flashlight or laser attachment, and a sleep dart or grenade launcher underbarrel.
The attachments take a microsecond to switch in out or around and are useful in various situations.
And the <i>nanosuit</i> thing. You got:
Regenerative Armor mode that quickly heals you and absorbs some damage into the suit energy.
Speed Mode that kicks you up a few miles and lets you sprint to Sonic the Hedgehog speeds for only the briefest moment.
Strength mode that has a lot of effects, but is mostly for high jumping and punching things really hard. Also things like steady gun aiming and throwing.
Cloak Mode to make you next to invisible for as long as you stand still, with gradual loss of energy with movement.
The suit modes are straightforward and aren't really... unique in a "that's so cool and new" way, but they're really neat and integral to the fight.
The AI is quite intelligent, though their routines and pathing are somewhat simplistic. If you go invisible in front of them, they'll let loose several rounds in the vicinity you vanished to try and hit you, then backtrack a bit to watch their backs. They know how to stick together and come at you from different directions, maneuver around and over physics objects, evade and take cover, <i>but</i> they pretty much will come at you from the same different directions, maneuver around the objects from the same way, and take cover in the same spots instead of perhaps trying a more advantageous method. Of course, I was only on normal mode.
In "Delta" (or Realistic, this time it actually pertains to everybody and not just you ala FarCry's near-invincible Trigens) mode, goddamn. The guys suddenly break from the direct routine and make dynamic decisions. I replayed the same area with the same four guys six times over and each time they'd advance or retreat and maneuver around all available cover a new way each time, most of them very keen moves, too. They take notice of the slightest manipulation of shrubbery as I walk invisible, they can see the subtle glint remaining of my cloak up close, and they will relay that observation (with voice) to their comrades. A guy on the machinegun will fire at my last known location, and when I try to outrun him in a Buick, he shoots out one of the tires, causing me to turn over. I take cover in the nearby bushes and he fires at my location. A slight pause, then his bullets turn to the truck, pelting it until it starts burning, removing me of my ride. I replicated this, bailing out of my ride and hiding - the guy goes and disables my car.
The only idiocy of the AI is that a guy in a "vehicle" will not get out. Jump on top of his humvee and the gunner will just stop, the driver and passengers safely buckled in. At least guys on mounted guns on land will break away to shoot at you. Oh, and once they all got stuck trying to pass through a rowboat prop.
I went and gave myself infinite ammo for the SOCOM and SCAR. I screwed with all the weapons including the handheld tactical nuclear warhead. I tore down every single palm tree in the game. I made a simple barren map and let the AI tear me apart in the Sandbox to see how they acted. Then I obliterated them with a nuke.
Get this game. If your computer can at least get medium settings (don't THINK OF low) on this game, get the thing.
This would be Game of the Year for Singleplayer if reviewers wouldn't take points off because of hardware demands and weak multiplayer.
Not Multiplayer. Farcry had neat multiplayers ideas but it just didn't work out. From the looks of the Beta, Crysis will not gain a following online.
Oh, and Mods. Holy crap there are so many damn mods already prepared for the game it ain't funny to the point that it's funny.
Images:
<a href="http://i241.photobucket.com/albums/ff30 ... g">MAXIMUM HELICOPTER</a>
<a href="http://i241.photobucket.com/albums/ff30 ... g">MAXIMUM TANK</a>
<a href="http://i241.photobucket.com/albums/ff30 ... g">MAXIMUM TAKING ON WATER (These are the best water effects <b>ever</b>)</a>
<a href="http://i241.photobucket.com/albums/ff30 ... g">MAXIMUM TURTLE (This is the best glitch <b>ever</b></a>
<a href="http://i241.photobucket.com/albums/ff30 ... jpg">These explosions are intense (not my image).</a>
<a href="http://i241.photobucket.com/albums/ff30 ... rr4.jpg">I don't think there will ever be water that bests this. (same not image)</a>
<a href="http://i241.photobucket.com/albums/ff30 ... .jpg">Boat Cove3 Gunner scratches his ass a lot.</a>
<a href="http://i241.photobucket.com/albums/ff30 ... g">MAXIMUM CHOKEHOLD</a>
<a href="http://i241.photobucket.com/albums/ff30 ... ">Boom.</a>
<a href="http://i241.photobucket.com/albums/ff30 ... g">MAXIMUM TREES</a>
<a href="http://i241.photobucket.com/albums/ff30 ... g">MINIMUM TREES</a>
My hexagon is the pinnacle of success and entertainment.
Get this game. For Singleplayer. For Sandbox.
<img src="http://i241.photobucket.com/albums/ff30 ... intOut.png" align="left">CRYSIS: THE DETAILED VERSION
After FarCry, I expect much from Crysis. Except online play. Seems Crytek doesn't know a damn thing about fun multiplayer experiences.
First in a line of crap to go over, the engine (this includes graphics).
Crysis doesn't care about you guys who can still barely play Quake 2 on your computer; they make sure those that want something to challenge their top-tier computer will get it.
Even still, the recommended hardware is not <i>all</i> that intensive. The neck that gets choked would be RAM. Followed by the video hardware
The things this game can do are ridiculously awesome. Especially the physics, quite possibly a freakin' breakthrough in optimization.
Compared to Source, which still has all kinds of ridiculous glitches in regards to physics objects, Crysis' own is <i>believable</i> (with a lot of different glitches).
The flimsy metal and wooden buildings used as outposts by the Korean militia are comprised of many many parts that break, fall and collide.
Every branch on a tree has its own strength and flexibility that slow down the tree's collapse as you sever it at the stump.
Rapidly tearing down an assload of trees at once and letting them all fall in the way that they do would strain the Source engine, yet here the framerate stays a perfect thirty.
Thirty? 30? Yeah, I get thirty frames. Holy crap, the game is still smooth. What is this? No slideshows, no jittering, even as low as 15FPS the game moves fluidly.
This is a design marvel. Not to mention the uncanny ability and ease of use the Sandbox Editor has.
You can place objects, items, whatevers, change/make/individualize scipts for all things, alter the landscape drastically and in mere seconds go from the sandbox to playing the map <i>in the editor</i>.
This game engine is fantastic.
Next, Visuals (but didn't I already do graphics?). I run everything in-game medium at 1152x with 60+FPS (I haven't actually touched the settings yet) and have a resolution of something like 1440x860 through the editor (where I get 30fps).
The game's quality control is vastly customizable, hundreds of cvars for the game engine's performance/quality openly changeable for well-working play.
Even with the whole Vista shit, one can actually <i>unlock</i> the DX10 visuals for XP with some cvar commands. I don't have the commands on hand; I couldn't use them anyway.
Dynamic shadows are incredible - every single leaf on a tree is properly projected onto all other objects and the environment.
In MAXIMUM DX10 mode, <i>holy shit</i>. I could only hope to see it in motion.
The game engine looks, moves, feels nice, but as for the game that comes with it...
Hey, this is good too.
You got your standard shootin' with the pistols and rifles and submachineguns and rocket launchers. The guns are properly accurate and effective, aiming down the sights actually lets you hit what you're aiming at, but you aren't given pinpoint weapons that let you snipe a fly off a cliff from a kilometer away, that's good too.
Then there's the unique attachments, like silencer, several different scopes, a flashlight or laser attachment, and a sleep dart or grenade launcher underbarrel.
The attachments take a microsecond to switch in out or around and are useful in various situations.
And the <i>nanosuit</i> thing. You got:
Regenerative Armor mode that quickly heals you and absorbs some damage into the suit energy.
Speed Mode that kicks you up a few miles and lets you sprint to Sonic the Hedgehog speeds for only the briefest moment.
Strength mode that has a lot of effects, but is mostly for high jumping and punching things really hard. Also things like steady gun aiming and throwing.
Cloak Mode to make you next to invisible for as long as you stand still, with gradual loss of energy with movement.
The suit modes are straightforward and aren't really... unique in a "that's so cool and new" way, but they're really neat and integral to the fight.
The AI is quite intelligent, though their routines and pathing are somewhat simplistic. If you go invisible in front of them, they'll let loose several rounds in the vicinity you vanished to try and hit you, then backtrack a bit to watch their backs. They know how to stick together and come at you from different directions, maneuver around and over physics objects, evade and take cover, <i>but</i> they pretty much will come at you from the same different directions, maneuver around the objects from the same way, and take cover in the same spots instead of perhaps trying a more advantageous method. Of course, I was only on normal mode.
In "Delta" (or Realistic, this time it actually pertains to everybody and not just you ala FarCry's near-invincible Trigens) mode, goddamn. The guys suddenly break from the direct routine and make dynamic decisions. I replayed the same area with the same four guys six times over and each time they'd advance or retreat and maneuver around all available cover a new way each time, most of them very keen moves, too. They take notice of the slightest manipulation of shrubbery as I walk invisible, they can see the subtle glint remaining of my cloak up close, and they will relay that observation (with voice) to their comrades. A guy on the machinegun will fire at my last known location, and when I try to outrun him in a Buick, he shoots out one of the tires, causing me to turn over. I take cover in the nearby bushes and he fires at my location. A slight pause, then his bullets turn to the truck, pelting it until it starts burning, removing me of my ride. I replicated this, bailing out of my ride and hiding - the guy goes and disables my car.
The only idiocy of the AI is that a guy in a "vehicle" will not get out. Jump on top of his humvee and the gunner will just stop, the driver and passengers safely buckled in. At least guys on mounted guns on land will break away to shoot at you. Oh, and once they all got stuck trying to pass through a rowboat prop.
I went and gave myself infinite ammo for the SOCOM and SCAR. I screwed with all the weapons including the handheld tactical nuclear warhead. I tore down every single palm tree in the game. I made a simple barren map and let the AI tear me apart in the Sandbox to see how they acted. Then I obliterated them with a nuke.
Get this game. If your computer can at least get medium settings (don't THINK OF low) on this game, get the thing.
This would be Game of the Year for Singleplayer if reviewers wouldn't take points off because of hardware demands and weak multiplayer.
Not Multiplayer. Farcry had neat multiplayers ideas but it just didn't work out. From the looks of the Beta, Crysis will not gain a following online.
Oh, and Mods. Holy crap there are so many damn mods already prepared for the game it ain't funny to the point that it's funny.
Images:
<a href="http://i241.photobucket.com/albums/ff30 ... g">MAXIMUM HELICOPTER</a>
<a href="http://i241.photobucket.com/albums/ff30 ... g">MAXIMUM TANK</a>
<a href="http://i241.photobucket.com/albums/ff30 ... g">MAXIMUM TAKING ON WATER (These are the best water effects <b>ever</b>)</a>
<a href="http://i241.photobucket.com/albums/ff30 ... g">MAXIMUM TURTLE (This is the best glitch <b>ever</b></a>
<a href="http://i241.photobucket.com/albums/ff30 ... jpg">These explosions are intense (not my image).</a>
<a href="http://i241.photobucket.com/albums/ff30 ... rr4.jpg">I don't think there will ever be water that bests this. (same not image)</a>
<a href="http://i241.photobucket.com/albums/ff30 ... .jpg">Boat Cove3 Gunner scratches his ass a lot.</a>
<a href="http://i241.photobucket.com/albums/ff30 ... g">MAXIMUM CHOKEHOLD</a>
<a href="http://i241.photobucket.com/albums/ff30 ... ">Boom.</a>
<a href="http://i241.photobucket.com/albums/ff30 ... g">MAXIMUM TREES</a>
<a href="http://i241.photobucket.com/albums/ff30 ... g">MINIMUM TREES</a>
My hexagon is the pinnacle of success and entertainment.
RE: Den- Crysis Demo Review?
<b>Coming Soon</b>: How to be a kick ass Engineer in TF2.
- Archangelus
- Posts: 4286
- Joined: Mon Jun 24, 2002 9:01 pm
- Contact:
RE: Den- Crysis Demo Review?
Or "How not to play engineer like Arch"

RE: Den- Crysis Demo Review?
Gonna buy this one. Sandbox editor looks fun to play with.

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