Todays BFBC 2 patch!!!!!!!!!!!!!!!!!!!!!!!!!!

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z3r07w0
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Todays BFBC 2 patch!!!!!!!!!!!!!!!!!!!!!!!!!!

Post by z3r07w0 »

This is the detailed info of todays patch.

As requested by the community, here is the exhaustive all inclusive changelist of all balance updates made in the R10 Server update for PC.

Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.

Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
Decreased the damage of the PKM over long range to balance it with other LMGs.
Increased the base damage of the Type88 LMG to balance it with other LMGs.

Slightly reduced the base damage of the M16 and G3 to balance the increased range.
Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.

Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.

Reduced the base damage of the PP2000 to balance the increased range.
Increased the damage of the 9A91 over long range to balance its lower magazine size.

Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
Increased the damage of the MP412 over long range to balance its low rate of fire.
Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.

Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
Slightly increased the Health of soldiers in Hardcore for better Kit Balance.

Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.


Fixed a bug where the BMD3 would take extra damage to the front armor.
Reduced the explosive damage from Attack Helicopter cannons.
Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.

These changes will eventually make their way to the 360 and PS3 as we work with our partners Microsoft and Sony to continue to support BFBC2 on all platforms.
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DenKirson
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Re: Todays BFBC 2 patch!!!!!!!!!!!!!!!!!!!!!!!!!!

Post by DenKirson »

And here's my precise changelog of R7 / R10. Be sure to check those whichamathings on my doohickey.

AEK-971:
Damage is 14.3 at all ranges
XM8:
Range increased to 18 - 64m
F2000:
Damage is 12.5 at all ranges
AUG:
Range increased to 18 - 64m
AN94:
Long range damage increase to 16.7
M416:
Range increased to 18 - 64m
M16A2:
Damage is 14.3 at all ranges

ALL SMGs:
Range universally now at 18 - 42m
9A91:
Long range damage increased to 14.3

ALL LMGs:
Spread Recovery when Sighted is 5.0 per second, Minimum Hip spread increased to 2.5 and 4.0, Maximum Zoom Spread is 3.0 (all LMGs are much more accurate, never let go of that trigger until whatever you're shooting at is dead)
PKM:
Long Damage decreased to 12.5, Spread Per Shot (Spray) when sighted increased to 0.5
SAW:
Spread Per Shot increased to 0.44
T88:
Close Damage increase to 16.7, Spread Per Shot increased to 0.5 (T88 and PKM are now essentially identical in power)
M60:
Damage decreased to 20 - 16.7, Spray increased to 0.6
XM8:
Close Damage decreased to 14.3, Spray increased to 0.43
MG36:
Spray increased to 0.43 (MG36 and XM8 are now essentially identical in power)
MG3:
0.0 Spread when sighted, Spray increased to 0.35

Bolt Action rifles:
Long range damage changed to 50, range adjusted to 10 - 36m
T88:
Range changed to 8 - 64, long damage changed to 25
SVU:
Range changed to 18 - 64, long damage changed to 28
VSS:
Nuttin'

M9:
Damage increased to 25 - 16.7, range changed to 12 - 42m
MP443:
Range changed to 12 - 42
1911:
Rate of fire decreased to 260 RPM
REX:
Long Damage increased to 33.4
M93r:
Damage greatly increased to 12.5 - 9.1

Thompson:
Range changed to 18 - 42m
G3:
Damage decreased to 20 - 19.5
Garand and M14:
Long Damage increased to 28

Buckshot:
Damage increased to 12.5 - 6.0, Range changed to 8 - 18m
Slug Pump Action:
Range changed to 10 - 36m
Slug Automatic:
Range changed to 8 - 64m
USAS:
Long Damage decreased to 28
Underbarrel Shotgun:
Damage decreased to 14.3, damage drops to 8.0, Range of 8 - 18m

40mm and Carl Gustav:
Lethal blast radius approximately 66% of original radius
Tracer Dart:
Speed increased to 300 (from 75)

Vehicle Reload Spec:
0.85x effect on reloading
Medic Heal Rate Spec:
15 health Per second
Marksman Accuracy Spec:
0.75x spread decrease
Motion Mine:
Stock of 3
BMD-3:
Takes 1.0x damage to front
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I.D.O.
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Re: Todays BFBC 2 patch!!!!!!!!!!!!!!!!!!!!!!!!!!

Post by I.D.O. »

Good stuff guys.
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