Strategy, tips, issues, or any discussion around SOF2.
Archangelus
Posts: 4286 Joined: Mon Jun 24, 2002 9:01 pm
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by Archangelus » Fri Mar 07, 2003 1:47 pm
Please vote on if you like or dislike the new map - Escape from Alcatraz after you have actually played on it for a while.
Thanks,
-Arch
TREV
Posts: 421 Joined: Sun Oct 20, 2002 12:28 pm
Location: Zee Telephone Citay
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by TREV » Sun Mar 09, 2003 9:27 pm
In my opinion, the level is too crampt. Didn't like it at all.
--take a look around
TimeIIDie
Posts: 803 Joined: Sat Mar 08, 2003 11:48 am
Location: UK
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by TimeIIDie » Mon Mar 10, 2003 11:04 am
Way too easy, needs a full server to be interesting
Time stops for no-one. Why should I?
ZarnKano
Posts: 1806 Joined: Fri Feb 28, 2003 4:32 pm
Location: Philadelphia PA
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by ZarnKano » Mon Mar 10, 2003 3:47 pm
I liked iot, it only had 2 routes to get from flag to flag, when there are more people it equals massive carnage.
TimeIIDie
Posts: 803 Joined: Sat Mar 08, 2003 11:48 am
Location: UK
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by TimeIIDie » Fri Mar 14, 2003 12:26 pm
I can find four routes, but your right, it will be good with larger numbers
Time stops for no-one. Why should I?
I.D.O.
Posts: 1732 Joined: Tue Jun 18, 2002 7:57 pm
Location: Illinois, USA
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by I.D.O. » Fri Mar 14, 2003 12:41 pm
This map may be back next month......
IdiotSavant
Posts: 52 Joined: Fri Mar 07, 2003 11:53 am
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by IdiotSavant » Fri Mar 14, 2003 1:33 pm
Boooo, well actually thats probably ok to leave this one out.
ZarnKano
Posts: 1806 Joined: Fri Feb 28, 2003 4:32 pm
Location: Philadelphia PA
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by ZarnKano » Sat Mar 15, 2003 12:52 am
If it makes a difference I like it,the cells are great for many person games, makes it impossible and tunes your ability to campers. PLus its easy to nade the cells and get nading Kills!
DenKirson
Posts: 2010 Joined: Sun Mar 16, 2003 5:41 pm
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by DenKirson » Mon Mar 17, 2003 3:05 pm
Well, I've looked around the whole place and mapped it around in my head alone (there are four routes), but I haven't played in it (was out of the loop before I could try). It looks like it would be a better INF map than CTF, or at least a map that would require more stealth and sneakyness than usual.