things to come for planetside

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toad88
Posts: 217
Joined: Wed Feb 26, 2003 8:05 pm
Location: florida

things to come for planetside

Post by toad88 »

as you have all read about the new planetside updates comming in the next 2 weeks (new vehicles, base improvements, and command improvements to name a few) one thing stands out to me the most--- "Defenders can Respawn at Hacked Facilities: To aid the defense a bit, they will soon be able to respawn at hacked facilities. Of course, the respawn tubes have to be in operating condition, but if they're available, then defenders can respawn there" ---this should make it REAL FUN.
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ZarnKano
Posts: 1806
Joined: Fri Feb 28, 2003 4:32 pm
Location: Philadelphia PA

Post by ZarnKano »

AWESOME! I predict an outfit of people whos job is to strictly spawn kill. Man people like SugZ would really like this!
DeathByDishonor
Posts: 27
Joined: Mon Jun 09, 2003 12:39 pm
Location: San Diego, California

Post by DeathByDishonor »

The upcoming updates all look pretty good. they need to fix the damn autodrive feature and give control to you sooner. The other thing they need to fix is make defending worth while. The only way to gain serious XP points is taking over a facility. I think this would make the game a little more interesting if there were serious xp points to be gainded by defending.....oh well... just my thoughts
Levangles
Posts: 459
Joined: Tue Mar 25, 2003 8:07 pm
Location: Vancouver, British Columbia

Post by Levangles »

i think the ability to respawn is good at heart- but when you've got 10 maxes sitting in the cc waiting for you to come out of the tube then it really serves little purpose. i think they should make it necessary to have advanced hacking to get into a spawn room or something- give respawners a little more chance
auto pilot os a bit of a bitch- seems like i receive no damage when the auto thing is on? may be just luck - but a few rockets have appeared to hit me and my damage stay at nil
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